Digital creativity: this fabulous FabLab

Has everything already been said about digital creativity? Certainly not! So, without further delay, let’s begin the fascinating discussions of 6 December at La Digital Tech Conférence.

Immersive rebuilding of an East India Company ship © Inria / Photo H. Raguet

In 1488, when Gutenberg created his start-up, he was unaware of the degree of disruption his innovation was about to create. The printing press would democratise knowledge and give rise to the Age of Enlightenment.

Like lead type, the 1 and the 0 heralds a new era. Books are becoming electronic and everyone can write their novel. Ideas flit around at the speed of light on social networks making them the new global agora. Digital tools abound, expanding the realms of possibility.

In cinema, storyboards are giving way to previsualisation software, enabling directors to make draft versions of their films. On set, virtual cameras shoot scenes superimposed with computer generated images and actors clad in movement sensors twirl around. In post-production, an application creates extras from scratch.

One-man-movie project, aesthetic and technical preparation for filming © Inria / Photo C. Morel

 

Meanwhile, archaeologists are resurrecting lost cities in augmented reality. Educational robots are teaching programming to school children. In companies, “serious” video games are providing professional training. In artists’ workshops, brushes are conversing with graphic pallets. 3D printing is sculpting shapes.

A bubbling hybrid cauldron is giving rise to new mixes where techniques intermingle, disciplines decompartmentalise and works become collaborative. Researchers catch themselves dreaming of a language and formalisms to better reach these gateways.

Jean-Michel Prima / Inria